🔗 Share this article Three Pokémon Games That Failed to Receive the Appreciation They Earned In the wake of a glimpse of world peace courtesy of Pokémon Go, it's undeniable that the creature-catching series is about as popular gaming titles around. The iconic Pikachu is every bit as famous as Disney's mascot, if not more so. The continued pandemonium around card prices guarantees almost daily Pokemon headlines. You'd be difficult to find a pocket monster game that didn't sell at least a couple million copies. Remarkably, fan-made Pokémon games achieve popularity annually. However despite that pervasiveness and popularity, there are still Pokémon games that remain underappreciated. These are titles that didn't get their fair shake, or were overshadowed under the excitement of the mainline series. They're Pokémon games released on ill-fated platforms or online offerings, or were pioneering attempts onto different formats. They're often also Pokémon games that probably would have blossomed if they ever got follow-ups or modern remakes. With these criteria in mind, this list will not be yet another reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep. Still, you may already know about these Pokémon games. So, before adjusting your spectacles and typing 'Well,' let us just agree that these are Pokémon games for those possessing refined tastes, agreed? Pokemon Ranch: The Chill Precursor An excessive number of Pokémon games focus on the battling element of the series, and not nearly enough of them highlight the everyday aspects that would come with owning a pet. Sure, modern titles include minor mechanics like these in modern games—you can pet, and feed your monsters in camps. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims. My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is best seen as the antecedent to Pokemon Home; that is, as a repository to store monsters from different games. Reviews from its release said Ranch was a bad if not outright hideous game. It's not my goal to dispute these claims, but it behooves me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game. True to its title, the game is set on a farm where your personal Miis—get this—simply hang out with your pals. The activities with Pokémon were simple, and a lot of the draw was watching what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of living your life with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its complete potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzler as it is a life simulation. Ranch was released well before Stardew Valley kicked off the enduring trend of cozy games. It was before the rise of idle games, and the video playthrough popularization of watching games you aren't actively controlling. Most people never realized that Ranch's concept to watch your creatures as much as you play with them wasn't to hide a shallow core. In actuality, Ranch's meticulous design was so remarkable, a live stream dedicated to broadcasting the game 24/7. The streamer who runs the channel maintains that, after nearly two decades of experiencing the game, he still has not encountered everything that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008. Pokémon Duel: The Strategic Tabletop Game Lost Did you know that Pokemon once had an licensed board game with action figures? Pokémon Duel was the 2016 effort to digitize the tabletop experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's first ventures into the world of free-to-play mobile gaming. Duel had the trappings of a gacha game where players could pay to win—and there was incentive to do so, given the slow progression for new pieces. These questionable mechanics obfuscated a tragic reality: Pokémon Duel was an excellent strategy game with Duel anymore. "Words cannot describe how much I adored and miss this game," one YouTube comment reads, years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of depth, approachability, game design, and content in general," another commenter declared. "I truly believe if it launched now people would be playing it more than GO and Pocket together." Unfortunately, Duel's initial launch was plagued with connectivity problems. Technical problems, alongside Duel's predatory business model, gave people few incentives to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unusual game board made for a fantastic tactical experience for the handful of players who played Duel, but that board is also a daunting eyesore. Pokémon: Magikarp Jump: The Absurd Experiment Select Button/Magikarp Jump Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so silly, it was verging on shitpost. And when we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves. In Magikarp Jump, the player is charged with breeding the best possible version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to pause before they can train their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the fan culture around Magikarp. This was most apparent than in Jump's merciless random occurrences, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a wide variety of the same type of monster. I know it's not practical for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope. Magikarp Jump was not a particularly sophisticated or profound game, but the kernels of genius were there. Witty events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when 2026 GOTY season arrives. With dozens of mainline entries and derivative titles, chances are that I didn't mention that one Pokémon game you absolutely adore but contend that too few people played. I know that some people look back on games like Pokémon Ranger or Pokemon Pinball fondly despite argu